Tokens: placing & types
Tokens (or pawns) are the markers that represent characters, NPCs and monsters on the map. In the Table you take them from a tray and place them by dragging them onto the scene. Each pawn carries its name above and its hit points below, and is smaller than the cell to leave the grid room to breathe.
The token tray
The tray, on the right of the staging desk, is split into three groups:
- Generic pawns: three ready-to-use colours — red, blue, green — to quickly mark enemies, groups or points of interest.
- Players: the chips for character pawns, each with its owner (the player) and hit points already visible on the chip.
- NPCs: the chips for non-player characters, with no owner (you move them).
Placing a pawn (by dragging)
Pawns are placed by dragging, not with a click:
- Take a chip from the tray and drag it toward the map: a ghost of the pawn follows the cursor.
- Release inside the map area to drop it at the chosen spot.
- If you release outside the map, nothing happens (no accidental placement).
It works the same for generic pawns, players and NPCs. Drag-placing lets you choose the position right away, instead of having the pawn appear in the centre.
Name, hit points and look
- Name above, HP below: each pawn shows a label with the name on top and hit points at the bottom, visible in all views (staging, second screen and players).
- Face: pawns tied to a sheet show the character's or NPC's portrait.
- Size: the token is smaller than the cell (about 80% of the width), so the grid underneath stays visible.
- HP appear on the chip already in the tray, so you can read them even before placing the pawn.
Pawn ownership
A generic or NPC pawn is yours: you move it. A player's pawn has an owner (the player): you place it, but then they move it by proposing a path to you. How to get a player's pawn into the tray is covered on the sheet-assignment page; how proposed movement works is on the movement page.