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GuideOnline table (VTT)Movement & proposals

Movement & proposals

Pawn movement works in two ways depending on who moves them. You, as GM, drag pawns wherever you want. Players instead propose a path that you confirm: they click their own pawn, draw the route, and you approve (or reject). It's the "propose and confirm" model, inspired by Fantasy Grounds: the player decides where they want to go, but the final word stays yours.

How you move (GM)

With the ✋ Move tool you select a pawn and drag it to the desired position. Simple and direct. If a pawn has a pending path proposal from the player, dragging it yourself makes the proposal lapse: your hand wins.

How players move (proposal)

The player doesn't drag their own pawn: they click it to open a radial menu of commands around it. The main entries are:

  • 🏃 Movement: enters path mode. The player clicks the map one waypoint after another, creating a route made of squares; the right-click closes the path. On each waypoint the number of cumulative squares travelled appears.
  • ⚔ Action: declares an action (it ends up in the table chat).

The proposed path is dashed and visible to everyone. You can build it with several waypoints (up to a maximum).

Confirm, reject, override

At the proposal's arrival point you have two buttons:

  • ✓ Confirm: moves the pawn to the end of the proposed path. If the token has Vision on, the reveal is computed along the whole route.
  • ✕ Reject: discards the proposal, the pawn stays where it is.

Alternatively you can override: drag the pawn yourself and the player's proposal lapses on its own.

Locking autonomous movement

If you want full control — for example during a delicate setup or a strict initiative — you can lock the players' movement with the dedicated switch (🔒 Lock movement) at the top of the bar. With the lock on, a player's pawn can't move on its own: the radial menu still opens, but your confirmation is needed, and any unauthorised move attempt is sent back into place.