GameMasterBuddy
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Tools guide

One-shot Studio

One-shot Studio generates a playable adventure, consistent with your world, one block at a time. It's not a “do-it-all” button: it's a guided editor that lets you check and fix each section as you build it.

Like the chat it's retrieval-only: the RAG provides the canon from the manuals with sources, the local model writes the prose. This keeps the adventure anchored to the real lore.

The pipeline

The flow is: brief (your idea) → canon from the manuals → two pitches to choose from → bible (the fixed facts) → outlinescenes (one at a time) → export. Every section has an Edit button to fix it by hand, deterministically (no credits).

NPC sheets with validated numbers

For the characters and creatures of each scene you can generate the sheet: the AI classifies and matches, but never invents the numbers. Creatures take their values from the bestiary (exact match, or a similar creature with reskinned attacks); characters from the deterministic sheet engine, with a coherent portrait assigned automatically and changeable.

How to use it

  1. Write the brief and let it collect the canon.
  2. Generate and pick between the two pitches, then bible, outline and scenes, checking each block.
  3. Generate the NPC sheets where needed.
  4. Export to Markdown, PDF or the personal archive; link the adventure to a Campaign.

Why it's asynchronous

Generations run in the background and the page polls the result: this avoids timeouts on long requests. In practice you launch a step and wait for the block to be ready. Steps use credits; requests that fail during warm-up don't.

Cartographer (Battlemap)Table (player view)