Enemy generator
The Enemy generator produces ready-to-use statblocks. For Vulcania these aren't invented numbers: they're the real creatures from the manual (the Chapter 8 bestiary, 88 creatures and 126 variants). For D&D it generates a light statblock scaled by level.
The compact sheet shows everything you need to run the monster on the fly.
Vulcania's logic
In Vulcania the master never rolls: the sheet shows Initiative, Movement, Dodge/Evade (the Armour-Class equivalent), Wounds and Damage Reduction. Damage is read on the d12 1-12 bars coloured like in the manual, where a low player roll = more damage. No AC/HP/2d8 D&D-style: the system works differently.
How to use it
- Pick the setting; for Vulcania filter by Grade (Extra/Minion/Antagonist) and Rank.
- Generate or pick the creature: the compact sheet with damage bars appears.
- Send it to the NPC sheets (and from there to the Player Tracker) to use it in combat.