Rooms
A room is a single session of the online table: it has its own invite link and keeps its own state (token positions, painted fog, map) on the server. You can keep several running in parallel — one per campaign, one for a one-shot — and resume each where you left it. Rooms don't vanish when you close the browser or when the server restarts.
Create, resume, delete
At the top of the Table block's bar (when you're offline) there's a dropdown listing your rooms — with title, date and number of online players — plus the ➕ New room entry.
- Create: choose ➕ New room. The new room takes its title from the map you have open, so you recognise it in the list.
- Resume: choose a room from the dropdown. It restarts with the same invite link as before and with the state resumed from the server: the pawns are where you left them and the fog is the one you painted.
- Delete: the 🗑 icon deletes the room (with confirmation). Do this when a session is closed for good: its link stops working.
The chosen room is remembered, so when you reopen the Bench you find the last one you were working on.
State kept by the server
Room state is saved to the server at intervals. This means:
- It survives restarts: if the gateway restarts, you resume the same room and the players' link stays valid. In the worst case you lose only the very last slice of state between two saves.
- No need to redo the setup: tokens and fog are exactly as they were every time you come back.
Limits and good habits
- You can keep up to about 20 rooms. Delete the old, closed ones to keep the list tidy.
- Give titles meaning by tying them to the map or the session: the dropdown shows title, date and online players, but with too many anonymous rooms you get lost.
- Full management (rename, session history) is on the dedicated
/strumenti/tavolo-onlinepage. - Note: joining via the invite link yourself takes you to the player view
/gioca, not the staging desk. The staging desk is the Table block inside the Bench.