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GuideOnline table (VTT)Fog & Vision

Fog & Vision

Fog of war covers the areas of the map that players shouldn't see yet; Vision (line of sight) automatically reveals what a pawn "sees", respecting the map's walls. Together they give you classic dungeon exploration: darkness everywhere, and light opening up as the party advances. What has been seen stays revealed.

Fog by brush

Fog is painted by hand with two tools on the bar:

  • 🌫 Hide: covers the fog cells (hides them from players).
  • ☀ Reveal: removes fog from the cells (reveals them).

In the context panel you also have Hide all and Reveal all to cover or unveil the whole map at once. "Hide all" is also the way to reset a reveal and start again in the dark. Fog syncs to players when you're LIVE.

Vision (line of sight)

Vision does the work by itself: instead of painting, you move the token and the map reveals along its line of sight, stopping at the walls.

  1. The map must have walls: these are the walls you drew in the editor (Cartographer). If the map is old and lacks them, Vision appears disabled with a notice to re-save the map in the editor to enable it.
  2. Turn on the Vision switch in the Visibility group.
  3. Select a pawn and turn on its eye 👁, then set the radius (in cells, with the slider).
  4. Move the pawn: the map reveals itself around it, and walls block the view (a closed room isn't revealed until you enter it).
The path reveals

Revealing doesn't only look at the arrival point: it's computed along the whole path the pawn travels, sampled cell by cell. So, passing in front of a corridor or a door, you reveal them even if you don't stop there.

Self-healing fog

The fog keeps itself consistent: at intervals and on every reconnection, the staging desk resends players the complete list of hidden cells. If an update was lost (for example a reconnecting player), the next sync heals the divergence and the player's view returns aligned with yours. You don't have to do anything: it happens automatically.

Good habits

  • Prepare the fog in NO LIVE so players don't see the areas unveil ahead of time, then go back LIVE.
  • A small radius limits the reveal even in the open field: useful for night, fog or short darkvision.
  • Remember the reveal is permanent (exploration semantics): there's no undo, but "Hide all" restores the dark.