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GuideOnline table (VTT)LIVE & NO LIVE (staging)

LIVE & NO LIVE (staging)

The online table has two separate switches at the top of the bar: Online and LIVE. Online turns the room on and gives you the invite link; LIVE decides whether what you do reaches the players in real time or stays on your screen only. The NO LIVE / LIVE pair is the heart of staging: it lets you set up the scene in secret and then reveal it all at once.

Online and LIVE: two different things

  • Online is the switch that makes the room reachable (with the dot lit). Next to it you find Copy invite to send the link, and a count of connected players. As long as Online is off, there's no room to join.
  • LIVE is a second switch (also with a dot) that governs the flow toward the players. You can be Online but NO LIVE: the room exists, but what you touch doesn't go out yet.

NO LIVE = full staging

With NO LIVE you have complete control: none of your actions reach the players. You move tokens, paint fog, change the map, prepare pawns — it all stays on your screen. This is when you set up the encounter in peace, without players glimpsing monsters or corridors ahead of time.

In NO LIVE:

  • No operation goes out to the players (token movement, adding/removing pawns, grid, map change, fog and Vision).
  • The state the players see stays as it was the last time you were LIVE.

The return to LIVE

When you switch LIVE back on, the scene you prepared is promoted to the table's official state and the players receive everything at once: the map, the pawns and the fog as you left them. It's the "curtain rises" effect.

Keep in mind:

  • On the return to LIVE the GM's state wins: what you prepared overwrites what the players had.
  • So, while you stage in NO LIVE, any moves the players make don't reflect on your Bench: when you go back LIVE, your version is what counts.

When to use which

  • NO LIVE for: setting up a fight, placing hidden enemies, switching maps between scenes, tidying up the fog.
  • LIVE for: actually playing, with players seeing and moving in real time.