Enemy generator
The Enemy generator gives you opponents ready to put on the field. It behaves in two ways depending on the world: for Vulcania it draws from the real bestiary of the manual (actual creatures, with their stats and damage bars), while for D&D settings it builds a light statblock scaled by level. In both cases the creature can be sent straight to the NPC sheet and from there to the Player Tracker. It's free, runs in the browser and spends no credits. You'll find it as a page of its own and as a block in the Board.
Vulcania: the real bestiary of the manual
For Vulcania the generator doesn't make things up: it draws from the official bestiary extracted from the manual — 88 creatures with 126 variants in all. Each enemy comes with its true stats and with the colored damage bars typical of Vulcania's system.
In Vulcania the master never rolls for damage: it uses a damage progression bar (a d12 read in reverse, where the player's low roll hurts more), alongside values like Dodge and Evade in place of Armor Class, Wounds and Damage Reduction. The creature sheet shows a summary (Initiative, Movement, Dodge, Evade, Wounds/HP, Damage Reduction), the colored 1-12 bars of the weapons' damage and other useful information. You can filter the bestiary by Grade (Extra, Underling, Antagonist) and by Rank to quickly find the right opponent.
D&D: light statblock scaled by level
For Eberron, Forgotten Realms and the other D&D-style settings the generator produces a light statblock sized to the level you indicate: a functional opponent, quick to field, with values suited to the fight you're preparing.
From enemy to sheet to initiative
Once generated, the creature doesn't stay isolated: with a button you send it to the NPC sheet. If you work in the Board, from there you can forward it to the Player Tracker so it joins the initiative order right away. The full flow is: Enemy generator → NPC sheet → Player Tracker. This automatic hand-off between tools works when the blocks coexist in the Board.
How to use it
- Set the setting (Vulcania for the real bestiary, a D&D world for the scaled statblock).
- In Vulcania, filter by Grade/Rank and pick the creature; in D&D indicate the level and generate.
- Send the creature to the NPC sheet, and — in the Board — to the Player Tracker for combat.