Campaigns
A campaign is the folder for your ongoing story: it brings together the player characters, the NPCs, the adventures and a journal, so you have everything in one place instead of scattered across sheets and notes. It helps you prepare before the session and keep the thread from one evening to the next. Campaigns are free: they live in your account and don't consume credits.
What a campaign holds
Every campaign gathers four kinds of material:
- Characters (PCs): your players' characters, with their sheet and, if you generated one, their portrait.
- NPCs: the non-player characters and creatures that populate the story, shown with the same sheet format as monsters and characters.
- Adventures: the one-shots and scenarios tied to the campaign. The link is many-to-many: the same adventure can belong to several campaigns and a campaign can hold more than one.
- Journal: the record of what happened session after session, so you don't lose the thread of the plot.
The Campaign block in the Banco
At the table the campaign becomes a block you add to the Banco, the composable tools canvas. The Campaign block has four tabs: Characters, NPCs, Scenes and Journal. It's designed to work side by side with the other tools (Player Tracker, NPC Sheets, Dice), which on the same canvas exchange data with one another.
From here you can:
- Open the Characters or NPCs tab and, with the → Tracker button, send a PC or an NPC straight into the Player Tracker to manage its initiative and stats.
- Send character portraits as tokens to the online Table, so the same face you prepared becomes the marker on the map.
- Open the Scenes tab and project a scene's text onto the player view with the projection button, to have it read on screen.
How to use campaigns in your prep
- Create the campaign and add your players' characters to it (you pull them from your character library).
- As you build the story, attach the adventures generated with One-shot Studio: they'll join the campaign with their NPCs and scenes.
- Before each session open the Banco, add the Campaign block and set the tools you need next to it (Tracker, Dice, NPC Sheets).
- During play, send PCs and NPCs to the Tracker and project scenes and maps to the players.
- After the session, update the Journal: it's the campaign's memory and lets you start again without forgetting anything.